Microsoft Claims That Xbox Scorpio Won't Have Frame Rate/Resolution Mandate For Developers

Theoretically speaking, it sounds like a game developer could make games for Scorpio that would not be playable on Xbox One.

Xbox vice pres Mike Ybarra has reiterated that developers don't need to worry about parity between Xbox One and Scorpio. But Microsoft Studios' General Manager, Shannon Loftis, believes that when it comes to multiplayer, devs are unlikely to choose different frame rates for each console - a way of ensuring the experience stays balanced and fair for both sets of users.

"No, there is not", he replied to a fan who asked if there was frame parity.

The big benefit is that they're free to explore how good of a game they can make with a system that at the moment has undefined limits in the public eye, which could make for titles that look awesome compared to, say, a PC counterpart.

Perhaps the most commonly used type of ammunition by purveyors of this generation's console war has been framerate differences across third-party games, with PlayStation 4 versions of games besting Xbox One versions in this regard more often than not. "We have no requirements limiting framerate or fidelity".

Rockstar has already confirmed that GTA 6 is in the works but the game is not expected to make its full debut until 2020.

In another tweet, Ybarra laid out Microsoft's policy on this even more clearly and directly: "Developers are free to choose how they use the power of Project Scorpio for games".

A new detail of the upcoming console from Microsoft, Xbox Scorpio, has been simplified. It is a similar situation with PS4 and PS4 Pro. We're still a little in the dark.Ybarra's answers lead to some more questions and we expect better answers as time goes by.

Considering the Scorpio's hardware and capabilities, it would be unusual for Microsoft to dictate how developers are allowed to use its power.

  • Geraldine Cohen


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